AI Insights · Timothy · January 2023
Top 5 Stickman Games Performance in Sweden During Q4 2022
Explore the performance trends of the top 5 Stickman games on a unified platform in Sweden during the fourth quarter of 2022, including weekly downloads, revenue, and active users.
During the fourth quarter of 2022, the top 5 Stickman games in Sweden showcased varied performance metrics in weekly downloads, revenue, and active users. Below is a detailed analysis of each game's performance, with data provided by Sensor Tower.
Stick Hero - Tower Defense saw a fluctuating trend in weekly revenue, peaking at $15 in late October. Weekly downloads hit a low of around 1.6K in mid-November but recovered to approximately 2.9K by the end of December. Active users started at around 6.5K in late September and showed a gradual decline, reaching 4.5K in early November before rising again to nearly 5K by the end of the year.
Stickman Hook experienced consistent weekly revenue, with minor fluctuations, peaking at $32 in the last week of December. Weekly downloads varied, with a notable increase to 2.3K in the final week of December. Active users showed a steady increase from about 9.9K in late September to over 10.6K by the end of December.
Stick Hero - Mighty Tower Wars did not generate any revenue during the quarter. Weekly downloads fluctuated, starting at around 800 in late September, peaking at 1.4K in late October, and ending at approximately 640 in the last week of December. Active users showed a decreasing trend from about 9.8K in late September to approximately 8K by the end of December.
Supreme Duelist had minimal revenue, peaking at $6 in early October. Weekly downloads started at around 490 in late September and gradually increased to over 800 by the end of December. Active users saw an upward trend, rising from about 4.8K in late September to over 6K in the last week of December.
Stick War: Legacy showed a steady weekly revenue, with a notable peak at $229 in late September and another at $198 in the last week of December. Weekly downloads increased steadily from about 530 in late September to around 720 by the end of December. Active users remained relatively stable, starting at around 1.5K in late September and ending at nearly 1.8K by the end of December.
For more detailed insights on these and other Stickman games, visit Sensor Tower.